
About Me
Creative Director with 15+ years of experience in game development and over a dozen shipped titles.
Experience
Co-Founder & Creative Director
Moonlit Games
August 2022 - Present
Studio Art Director
Ten Square Games
August 2021 - July 2022
Art Director / Principal Artist
Wooga
August 2021 - July 2022
Senior Game Artist
Wooga
January 2012 - August 2013
Art Director
Belka Games
September 2011 - December 2011
Game Artist /
Lead Artist
IBA Group
February 2006 - August 2011
Responsible for leading the artistic and creative direction of the studio, while also maintaining a hands-on roles across all creative fields.
Joined to build a new independent studio entity in Berlin for Ten Square Games.
Undead Clash (IOS, Android)
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Refined Art Direction to match the product ideas. Created art documentation including character and location visual design guide.
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Worked with the Marketing department to establish overall brand identity. Created marketing benchmark samples for store assets.
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Handled the transition of Undead Clash from pre-production to production in the interim Lead Artist role.
TSG Studio-wide
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Reviewed multiple live game projects based on Product Lead’s needs and requests.
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Refined the hiring process for Artists in collaboration with the Recruitment department.
Led the art development for a number of Wooga games that found a great response from the audience.
Ghost Detective (IOS, Android) published by Netflix
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Pitched multiple visual proposals for the game setting.
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Defined the Art Direction of the project. Created the documentation describing visual development of the content as well as UI design and art guides for outsourcing partners.
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Created benchmark samples of the game content.
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Set up a stylized realtime 3D pipeline in collaboration with the Tech Art team.
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Defined the overall brand identity including the logo design.
June’s Journey (IOS, Android, Web)
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Defined the Art Direction of the project. Created the documentation describing visual development of the content as well art guides for outsourcing partners.
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Created benchmark samples of the game content.
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Defined the overall brand identity including the logo design.
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Bubble Island 2 (IOS, Android, Web)
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Pitched multiple visual proposals for the game setting.
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Handled transition of the team from concepting to pre-production phase in the interim Lead Artist role.
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Developed initial UI visual direction.
Agent Alice (IOS, Android, Web)
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Pitched multiple visual proposals for the game setting.
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Defined the Art Direction for the project. Created the documentation describing visual development of the content as well as UI design and art guides for outsourcing partners.
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Created benchmark samples of the game content.
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Produced weekly chapter illustrations.
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Worked on UI design and implementation.
Pearl’s Peril (IOS, Android, Web)
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Set up a production pipeline for isometric objects.
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Created concept art for isometric objects.
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Created a number of isometric objects as well as the island itself from concept to 3D to final visualization.
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Defined the art-direction for UI including icon design. Worked on UI development, animation and implementation.
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Developed the game Logo.
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Supervision of content for live games.
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Managed freelancers.
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UI implementation.
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Pitching art proposals for new game projects.
Casual games for Big Fish platform(PC): Club Control, Club Control 2, Art Stories, Sparky vs Glutters
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Visual development of projects from concept to launch
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Creation and implementation of content 2D and 3D
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UI development
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Animation
Forest Puzzle (PSP)
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Being the one and only artist on the project
Edge Racer/Voltage (PS3)
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Modeling 3D assets based on concepts
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Level layout and Lighting design
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UI development