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gate.webp

About Me

Creative Director with 15+ years of experience in game development and over a dozen shipped titles.​​

Experience

Co-Founder & Creative Director

Moonlit Games

August 2022 - Present

Studio Art Director

Ten Square Games

August 2021 - July 2022

Art Director / Principal Artist

Wooga

August 2021 - July 2022

Senior Game Artist

Wooga

January 2012 - August 2013

Art Director

Belka Games

September 2011 - December 2011

Game Artist /
Lead Artist

IBA Group

February 2006 - August 2011

Responsible for leading the artistic and creative direction of the studio, while also maintaining a hands-on roles across all creative fields.

Joined to build a new independent studio entity in Berlin for Ten Square Games.
 

Undead Clash (IOS, Android)

  • Refined Art Direction to match the product ideas. Created art documentation including character and location visual design guide.

  • Worked with the Marketing department to establish overall brand identity. Created marketing benchmark samples for store assets. 

  • Handled the transition of Undead Clash from pre-production to production in the interim Lead Artist role.

 

TSG Studio-wide

  • Reviewed multiple live game projects based on Product Lead’s needs and requests.

  • Refined the hiring process for Artists in collaboration with the Recruitment department.

Led the art development for a number of Wooga games that found a great response from the audience.


Ghost Detective (IOS, Android) published by Netflix

  • Pitched multiple visual proposals for the game setting.

  • Defined the Art Direction of the project. Created the documentation describing visual development of the content as well as UI design and art guides for outsourcing partners.

  • Created benchmark samples of the game content.

  • Set up a stylized realtime 3D pipeline in collaboration with the Tech Art team. 

  • Defined the overall brand identity including the logo design.

 

June’s Journey (IOS, Android, Web)

  • Defined the Art Direction of the project. Created the documentation describing visual development of the content as well art guides for outsourcing partners.

  • Created benchmark samples of the game content.

  • Defined the overall brand identity including the logo design.

  • Bubble Island 2 (IOS, Android, Web)

  • Pitched multiple visual proposals for the game setting.

  • Handled transition of the team from concepting to pre-production phase  in the interim Lead Artist role.

  • Developed initial UI visual direction.

 

Agent Alice (IOS, Android, Web)

  • Pitched multiple visual proposals for the game setting.

  • Defined the Art Direction for the project. Created the documentation describing visual development of the content as well as UI design and art guides for outsourcing partners.

  • Created benchmark samples of the game content.

  • Produced weekly chapter illustrations.

  • Worked on UI design and implementation.

Pearl’s Peril (IOS, Android, Web)

  • Set up a production pipeline for isometric objects.

  • Created concept art for isometric objects.

  • Created a number of isometric objects as well as the island itself from concept to 3D to final visualization.

  • Defined the art-direction for UI including icon design. Worked on UI development, animation and implementation.

  • Developed the game Logo. 

  • Supervision of content for live games.

  • Managed freelancers.

  • UI implementation.

  • Pitching art proposals for new game projects.

Casual games for Big Fish platform(PC): Club Control, Club Control 2, Art Stories, Sparky vs Glutters 

  • Visual development of projects from concept to launch

  • Creation and implementation of content 2D and 3D

  • UI development

  • Animation​

 

Forest Puzzle (PSP)

  • Being the one and only artist on the project

 

Edge Racer/Voltage (PS3)

  • Modeling 3D assets based on concepts

  • Level layout and Lighting design

  • UI development

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